![]() ![]() ![]() If foes move next to you, then your attacks suffer disadvantage and you stop being immune to their melee attacks.įortunately for ranged attackers, the game’s two most broken feats dismantle all these disadvantages. Ranged attacks suffer drawbacks: Targets can gain cover. No wonder melee attackers tend to be barbarians and paladins no sensible person would opt for such inefficiency and risk. You can switch targets without having to move. You can fire past obstacles that hamper movement. When you attack from a distance, melee attackers can’t hit you. My broken feat designs make a provocative way to show the big advantages of attacking from range. I’m not competing for worst D&D designer. What would you think of Dungeons & Dragons feats that gave these benefits?īefore making a melee attack, you can teleport to within melee attack range of your target, attack, and then teleport back to your original position. ![]()
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